Icarus


Platform:
Meta Quest 2

Engine:
Unity

Language:
C#

Tools Used:
Unity, Photoshop, IPad, Quest 2

Duration:
5 Months

Team Size:
4

Completion:
May 1st, 2023

Role:
Gameplay Systems, Bug Fixes


Overview

Icarus was an attempt at an single-player archery game developed in Unity for the Meta Quest 2. Designed to replicate real-life archery mechanics, players draw arrows from a quiver on their back and notch them into a bow. The objective is to hit targets with speed and precision to try to reach the top of the leaderboards.

Goals

  • Develop for VR: Create a polished game tailored for a virtual reality platform.
  • Realistic Mechanics: Implement intuitive, real-life archery techniques.
  • Enhance Player Experience: Design a fun VR game with minimized motion sickness.

Detailed Info

Icarus leverages the unique capabilities of the Meta Quest 2 to provide a engaging archery experience with realistic mechanics. Here's a breakdown of the project:

Mechanics and Gameplay

  • Real-Life Archery Simulation: Players draw arrows from a virtual quiver and notch them into the bow, mimicking real archery movements. This physical interaction enhances immersion.
  • Target Shooting: Players aim to hit targets as quickly and accurately as possible. The game records scores, encouraging players to improve their skills and compete on leaderboards.
  • Leaderboard Integration: A leaderboard system tracks player scores, fostering a competitive environment.

Design Considerations

  • Intuitive Controls: Developed intuitive mechanics that align closely with real-life archery, making the game accessible to both novices and experienced archers.
  • Motion Sickness Reduction: Implemented design strategies to minimize motion sickness, this involved static environments and world space UI placements

Possible Future Enhancements

  • Expanded Content: Add new levels, targets, different arrow types, and challenges to keep the gameplay fresh and engaging.
  • Multiplayer Mode: Introduce a multiplayer mode for competitive and cooperative play.
  • Advanced Physics: Improve the physics for even more realistic arrow flight and target impact reactions.

By focusing on realistic mechanics and player comfort, Icarus provides a compelling and enjoyable virtual reality archery experience. This project showcases my ability to develop engaging VR games, leveraging the strengths of the Meta Quest 2 to deliver an immersive and user-friendly experience.


Demo