Icarus
Platform:
Meta Quest 2
Engine:
Unity
Language:
C#
Tools Used:
Unity, Photoshop,
IPad, Quest 2
Duration:
5 Months
Team Size:
4
Completion:
May 1st, 2023
Role:
Gameplay Systems, Bug
Fixes
Overview
Icarus was an attempt at an single-player archery game developed in Unity for the Meta Quest 2. Designed to replicate real-life archery mechanics, players draw arrows from a quiver on their back and notch them into a bow. The objective is to hit targets with speed and precision to try to reach the top of the leaderboards.
Goals
- Develop for VR: Create a polished game tailored for a virtual reality platform.
- Realistic Mechanics: Implement intuitive, real-life archery techniques.
- Enhance Player Experience: Design a fun VR game with minimized motion sickness.
Detailed Info
Icarus leverages the unique capabilities of the Meta Quest 2 to provide a engaging archery experience with realistic mechanics. Here's a breakdown of the project:
Mechanics and Gameplay
- Real-Life Archery Simulation: Players draw arrows from a virtual quiver and notch them into the bow, mimicking real archery movements. This physical interaction enhances immersion.
- Target Shooting: Players aim to hit targets as quickly and accurately as possible. The game records scores, encouraging players to improve their skills and compete on leaderboards.
- Leaderboard Integration: A leaderboard system tracks player scores, fostering a competitive environment.
Design Considerations
- Intuitive Controls: Developed intuitive mechanics that align closely with real-life archery, making the game accessible to both novices and experienced archers.
- Motion Sickness Reduction: Implemented design strategies to minimize motion sickness, this involved static environments and world space UI placements
Possible Future Enhancements
- Expanded Content: Add new levels, targets, different arrow types, and challenges to keep the gameplay fresh and engaging.
- Multiplayer Mode: Introduce a multiplayer mode for competitive and cooperative play.
- Advanced Physics: Improve the physics for even more realistic arrow flight and target impact reactions.
By focusing on realistic mechanics and player comfort, Icarus provides a compelling and enjoyable virtual reality archery experience. This project showcases my ability to develop engaging VR games, leveraging the strengths of the Meta Quest 2 to deliver an immersive and user-friendly experience.