Learning DirectX11
Platform:
Windows PC
                        Graphics Engine:
DirectX11
                        Language:
C++, HLSL
                        Tools Used:
Visual Studio, ImGUI
                                
                        Duration:
5 Months
                        Team Size:
1
                        Completion:
Dec 7th, 2023
                        
                        Overview
I wanted to learn about DirectX11 and render objects to the screen that have shadows and get effected by lighting that isn't hardware demanding.
Goals
- Learn HLSL to create custom shaders and ways to create lighting and shadows that are viable in a game context.
- Read .obj files to create meshes that create objects that render in the game.
- Add a post-process blur effect.