Learning DirectX11
Platform:
Windows PC
Graphics Engine:
DirectX11
Language:
C++, HLSL
Tools Used:
Visual Studio, ImGUI
Duration:
5 Months
Team Size:
1
Completion:
Dec 7th, 2023
Overview
I wanted to learn about DirectX11 and render objects to the screen that have shadows and get effected by lighting that isn't hardware demanding.
Goals
- Learn HLSL to create custom shaders and ways to create lighting and shadows that are viable in a game context.
- Read .obj files to create meshes that create objects that render in the game.
- Add a post-process blur effect.